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Computers in Art, Design and Animation

Author: John Lansdown

Publisher: Springer Science & Business Media

ISBN: 9781461245384

Category: Art

Page: 306

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The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
Computers in Art, Design and Animation
Language: en
Pages: 306
Authors: John Lansdown, Rae Earnshaw
Categories: Art
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time
The Art and Science of Computer Animation
Language: en
Pages: 308
Authors: Stuart Mealing
Categories: Computers
Type: BOOK - Published: 1998 - Publisher: Intellect Books

Computer animation is presented in a different, stimulating form. An introduction is provided to specialised techniques that draws on an audience from among students and practitioners in animation, graphic design and computer science.
State-of-the-art in Computer Animation
Language: en
Pages: 227
Authors: Nadia Magnenat-Thalmann, Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as
Computers and Art
Language: en
Pages: 159
Authors: Stuart Mealing
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Intellect Books

Computers and Art provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a
Encyclopedia of Computer Science and Technology
Language: en
Pages: 400
Authors: Allen Kent, James G. Williams
Categories: Computers
Type: BOOK - Published: 2021-07-29 - Publisher: CRC Press

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John