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ActionScript 3.0 Design Patterns

Author: William Sanders

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596554842

Category: Computers

Page: 544

View: 207

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Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
C# 3.0 Design Patterns
Language: en
Pages: 318
Authors: Judith Bishop
Categories: Computers
Type: BOOK - Published: 2007-12-10 - Publisher: "O'Reilly Media, Inc."

If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest
ActionScript 3.0 Design Patterns
Language: en
Pages: 544
Authors: William Sanders, Chandima Cumaranatunge
Categories: Computers
Type: BOOK - Published: 2007-07-16 - Publisher: "O'Reilly Media, Inc."

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this
19th IEEE International Symposium on Defect and Fault Tolerance in VLSI Systems
Language: en
Pages: 506
Authors: Robert Aitken
Categories: Fault-tolerant computing
Type: BOOK - Published: 2004 - Publisher:

DFT 2004 showcases the latest research results in the in the field of defect and fault tolerance in VLSI systems. Its papers cover yield, defect and fault tolerance, error correction, and circuit/system reliability and dependability.
Design Patterns for Embedded Systems in C
Language: en
Pages: 472
Authors: Bruce Powel Douglass
Categories: Computers
Type: BOOK - Published: 2010-11-03 - Publisher: Elsevier

A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns
Hands on Design Patterns for Visual Basic, 3rd Edition
Language: en
Pages: 272
Authors: Joe Sweeney
Categories: Computers
Type: BOOK - Published: 2011-02 - Publisher: Writer AKA Publishing LLC

Learn how to build a Visual Basic application from reusable components using object-oriented programming, n-tier architecture and design patterns. This book illustrates how to build a simple contact list application using a lightweight framework.